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・ Microwave Scanning Beam Landing System
・ Microwave sounding unit
・ Microwave thermotherapy
・ Microwave transmission
・ Microwave Tube Research and Development Center
・ Microwave volumetric heating
・ Microwave-related injury
・ Microwaved
・ Microwaves (disambiguation)
・ Microway
・ Microweiseinae
・ Microweiseini
・ Microwindows
・ Microwork
・ MicroWorlds
MicroWorlds JR
・ Microwriter
・ Microxena
・ Microxina myxa
・ MicroXwin
・ Microxydia
・ Microxyla
・ Microzada
・ Microzaena
・ Microzaleptus
・ Microzancla ignitalis
・ Microzargus
・ Microzestis
・ Microïds
・ Micrulia


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MicroWorlds JR : ウィキペディア英語版
MicroWorlds JR

''MicroWorlds JR'' is a version of Logo that teaches non-readers or early readers to program in Logo. Logo was created by Seymour Papert to provide children with a robust computer language with which to explore mathematical concepts. Papert invented Logo as part of a team at MIT, after spending time during the late 1950s and early 1960s working in Switzerland with Jean Piaget to investigate how children learn mathematics. Papert is considered a pioneer in connecting computers to students, schools and learning, and in 1993, was awarded the Lifetime Achievement Award by the Software Publishers Association.
''MicroWorlds JR'' was first launched in 2004 by LCSI, and as in other versions of Logo such as MicroWorlds (which allows for multi-tasking, or parallel processing; several processes can be launched independently) or StarLogo (an even more massively parallel system), the object on the screen begins as a turtle and can be controlled with basic commands to make it move. Turtle graphics automatically replace the command names and are selected when children click on the controls. The turtle object can be given a variety of shapes that act as a costume for the turtle, and therefore lends itself to a variety of animations and creative stories and projects for younger students.
==Constructivist Learning Theory==
''MicroWorlds JR'' supports constructivism by putting control in the hands of the student. The program allows the child to interact actively with the computer, applying logic and problem solving skills to create their own 'microworld', often through project-based learning.
:Constructivists believe that:
#children are innate, natural learners
#all people have the desire and ability to learn
#learning is a social activity
#development results from interaction between students and a stimulating intellectual environment
#when cognitive conflicts arise, effective learning may follow
#teachers can promote development of knowledge through apprenticeship and dialogue

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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